Tiro Bacano
An arcade basketball game for iOS, designed and built in Swift and SwiftUI. Complete and in Apple review.

Client:
Personal project
Category:
iOS · Arcade Game
My Role:
Design and development
Design and development · Personal project · Complete, in Apple review
An arcade basketball game for iOS, designed and built in Swift and SwiftUI.
Why a game
It exercises a different muscle from the fintech work. A payments platform is judged on flows, states and whether the user can recover from a mistake. A game is judged in the first ten seconds, on feel: timing, feedback, the weight of a shot, how failure reads. There is no onboarding to explain it and no support team to rescue it.
Built with
Swift and SwiftUI, submitted through App Store Connect.

Feel, not flows
A payments platform is judged on states and recovery. A game is judged in the first ten seconds.



